directinput8create. . directinput8create

 
directinput8create In the DirectInput8Create, IDirectInput8::Initialize, IDirectInputDevice8::Initialize, and IDirectInputEffect::Initialize methods, you are required

They need to be in a copy of the x64e file (some mods, anyway), usually they'll mention where they have to be placed. This makes input from a high-definition mouse much more precise than that from a standard mouse. 0, this function fails, so sayeth MSDN: dwVersion. The etwdump. Copy ScriptHookV. dll" => 00007FFE57AC0000. This is what Im dealing with. To listen, I initiate direct input with DirectInput8Create (). dll manually and then install it as Asi Loader from OpenIV it will be timestamped with the current date, giving you the impression of a newer file. . 0. Note that if you are using Microsoft Windows XP, you might need to click Switch to Classic View to see the DirectX icon. DirectInput Interfaces. If the application is using action mapping, the data format is set instead by the call to IDirectInputDevice8. lib' After installing the DirectX SDK, I kept getting the error. Connect and share knowledge within a single location that is structured and easy to search. . Extensive gameplay mods and more for the Devil May Cry PC games. I started to install ELS and it worked once, in the first time. h. Instead of hooking into the game you could use GlovePIE, which is a kernel-level input emulator. Pastebin is a website where you can store text online for a set period of time. As long as I have dinput8. DirectInput. IDirectInput8::ConfigureDevices. Basically, since my DLL does TONS of stuff at runtime, it took about 4 seconds before trigger the DllMain' return. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. Article 08/27/2009; In this article. The only issue in this code is when I attempt to send input, it doesn't go through. Pastebin. h>. This is loading a C++ dll I wrote (DInputPluginNative. lib file, or define this variable on your own (which is not such a bad thing if you don't want to depend on dinput8. It compiles now, and I can finally code some Direct Sound. Microsoft strongly recommends that new code use Media Casting instead of DirectSound, when possible. It is installed as an option with OpenIV and it is packaged in the bin folder of the ScriptHookV package. com). Type cmd and press Ctrl + Shift + Enter to open an elevated Command Prompt. Well i guess its up to the user in the end. In the debug version of DirectInput, if a call is made to IDirectInputDevice8::GetDeviceData and the device has been unacquired, then random bytes will be sent to the device data buffer. fos Reading mod list from co-save Loading array variables Loading strings NVSE DLL DoPostLoadGameHook: Save 3 Nora Doc Mitchell s House 00 09 04. h header file anymore, and I can't even initialize DirectInput &gt;=( here's my code snippet that doesn't compile: #define DIRECTINPUT_VERSION 0x0800 #include &lt;dinput. パッド対応させたい場合は、XInputがいいみたいですが、. If you pass a value less than 8. This is part of a class. -DoomsdayBusiness in SP. This browser is no longer supported. is located. *No scripthookvdotnet log file is appearing. lib. This is a single line out of a long. 停止非核心的程序. 50 posts. I tried to run it in compatibility mods. Input. DirectInput8Create_Type OldFn = (DirectInput8Create_Type)D3DHook. 1 SDK. 1; RTX 3090 24g; 531. When run, it doesn''t return any of the possible return values for DirectInput8Create(), instead DirectInput8Create() returns E_POINTER (An invalid pointer, usually NULL, was passed as a parameter). These are the top rated real world C++ (Cpp) examples of LPDIRECTINPUTDEVICE8::SetCooperativeLevel extracted from open source projects. txt","path":"COPYING. dll" I just want to create a DInput8. No milestone. Open IV is the latest version as well. Log Added: Found DirectInput8Create: 623ec5d0 ! Log Added: GetDevicestate is here (DirectInput8Create - 7670): 623e4f60 Log Added: Hooking. Your target will more then likely be using the polling method. net and menyoo at last, and as they should, they worked. fos The only issue in this code is when I attempt to send input, it doesn't go through. DirectInput8初探 - 键盘篇. fos NVSE DLL DoSaveGameHook: Soda Star - Save 10. DirectInput8Create. Select the DirectInput tab. C++ (Cpp) LPDIRECTINPUT8 - 30 examples found. (which was basically just ignoring potential invalid values from DirectInput8Create I guess) We don't have the old Sleep() trick implemented, so that should be all. Reload to refresh your session. This function is part of the DirectX 9. API: "DirectInput8Create". Below is what I have so far; #include <iostream> using namespace. dll" => 00007FF938FE0000 API: "DirectInput8Create" => 00007FF938FE2230 API: "DllCanUnloadNow" => 00007FF938FF5220 API:. DirectInputCreate (Windows CE 5. Hey, I've attempted to try and fix script hook dot net but it seems to not load, I have other script mods such as custom peds open interiors which I'm pretty sure dont need . IDirectInput. However when I call GetDeviceState(256, state) each byte in the array is 0 even though I press some keys. LIB: "C:Windowssystem32dinput8. exe file to the game folder, but you'll be installing it for every title, so be prepared to see this screen frequently. dll in my GTAV folder, the game will not launch. When converting a legacy application to Direct3D 9, you must add a call to either IDirect3DDevice9::SetFVF to use the fixed function pipeline, or IDirect3DDevice9::SetVertexDeclaration to use a vertex shader before you. Showing 1 - 4 of 4 comments. Teams. Improve this question. You can wait on the event, and then once you have the notification,. To do that, i searched a lot of forums and from what i learn,i need to hook the DirectInput and change the Buffer. GameDev. Use the DirectInput8Create() function Example: DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL ) Highlight: DIRECTINPUT_VERSIONis the current DirectInput version IID_IDirectInput8is the interface we wish to create, now it is a DirectInput 8 interface $ objdump -d example. It seems that in order to receive these as WPARAM s, though, you need to call RegisterDeviceNotification first. 0 cannot be obtained in this implementation. dll. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. For the following GUID values to be valid, your application must define INITGUID before all other preprocessor directives at the beginning of the source file, or link to Dxguid. WRN: Assembly binding logging is turned OFF. dll. hit F4 twice "CASM is saving" message but no new save. dll to dinput8. dXFont is is the font and code to show any messages on screen. To make sure you are not using random device data, always check for. cpp at master · serpentiem/ddmkI have been trying to figure out the purpose of one argument in a DirectInput8 hooking project. I'm assuming that if his contact is absent then LS Life is not loading properly. Not using any shades or any other mods. Then I used the DirectInput hook to block The GetDeviceState and Data, and all working good. DirectInput是Directx的一个组件接口,提供了大量的接口函数处理用户在键盘,鼠标,游戏杆以及力反馈等游戏装置上的输入,而且 DirectInput是直接与硬件驱动程序打交道,因此DirectInput可较快的处理用户的输入。. or NMM. I would like to create DLL, CLI/C++ Class library with DirectX - DirectInput functions. @andrei7769 said in Menyoo bug/error: I have ScriptHook and OpenIV installed for anyone confussed) unlikely, very unlikely, you need to reinstall or install ScriptHookV. DirectInputCreate changed to DirectInput8Create, etc. 3) Once the KB device is created, caught from your. LIBRARY "d3d9"EXPORTS Direct3DCreate9 = hookDirect3DCreate9 @1 DirectInput8Create = hookDirectInput8Create @2 But hookDirectInput8Create doesn't get called. Quote:Original post by rewtI am using direct input with the DirectX August 2005 update and the dinput. dll: 623e0000 ! Log Added: Searching GetDeviceState. Creates a DirectInput® object and returns an IDirectInput8 or later interface. Visual Studio still uses FXC under the hood to compile shader objects. PATCHED I had to fight against WaitForSingleObject called after the executable's LoadLibraryA procedure. I just started beta testing my product and am getting this problem from a user running Windows 10 and am wondering if anyone might have run into this before. lib". C++ (Cpp) LPDIRECTINPUT8 - 30 examples found. Takes half the screen away. -SinglePlayerApartments. *edit FOUND THE PROBLEM its not the update its my ASI loader (read most recent comment below by me) After the most recent update to GTA5 my mods for Story mode have not been working at all not a single one even after updating them all, the only ones that work are the ones that are in the games . Q&A for work. Usually Unresolved External Symbol is thrown if you are using a function defined in a header, in your case I think d3d9. I found a suggestion to change from. dll" => 00007FFE78780000. Chris D’Annunzio 11/17/2003 Page 1 of 4 Keyboard Input Using DirectInput Introduction This is a quick set of instructions for using DirectInput to get basic keyboard input Its x86 process on x64 environment (wow64) I bped DirectInput8Create and 3rd argument was just pure pointer just like hitman example. DirectInput. Microsoft strongly recommends that new code use Media Casting instead of DirectSound, when possible. LIB: "C:WINDOWSsystem32dinput8. @H3llo you guys are telling me things I already know. . There are several advantages to using XInput over DirectInput: XInput is easier to use and requires less setup than DirectInput. This is probably &#111;ne of the most simplist mistakes youv ever seen, but another set of eyes often helps! Everything is compiling fine, but i was getting exceptions when accessing null pointers. Theme. This is part of a class. DI2XInput - A DirectInput to XInput converter. 1868. The etwdump. Experimenting with direct input in a console program for the keyboard and joystick. You can rate examples to help us improve the quality of examples. «_Superman_». lib" instead of "dinput8. Once you have configured the device you can start. When i run GTA with any asi it crashes. asi and ELS. 1. Perhaps have the application loop (call something like Sleep(100); in the mean time) and keep trying until it finally acquires the mouse. The device window determines the location and size of the back buffer on screen. LIBRARY "d3d9"EXPORTS Direct3DCreate9 = hookDirect3DCreate9 @1 DirectInput8Create = hookDirectInput8Create @2 But hookDirectInput8Create doesn't get called. To get input data from a device, you first have to create an object to represent that device. Problem with DirectInput8Create Graphics and GPU Programming Programming. Click copy to mods. I dont know the mod, but if it didnt receive and update after 18. After that check to see what came out, make sure 2 . No scripts in my scripts folder. Then, I would obviously like to have it be read from it and display the read data on the console using cout or something similar. So as you said a temporary pointer to a pointer to an (in this case and object). I am only wanting to do a 'pass-through' of the API call. lib files to the file, let alone realize that the DxErr. lethinh282. 0 for Managed Code reference interface for Windows Desktop applications. As far as I know, the Raw Input is suggested for devices that are not supported by the common windows messages (touchpad, joysticks, microphones, etc. For the sake of brevity, I am only posting a few functions. Versions of interfaces earlier than DirectX 8. Hook_DirectInput8Create_Execute NVSE DLL DoPreLoadGameHook: quicksave. RTX Remix appears to refuse to attach itself to SDK Base 2007, a relatively old source build. It just needs the instance handle in DirectInput8Create (). . Creating a DirectInput Device. Answers. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. These are the top rated real world C++ (Cpp) examples of DirectInput8Create extracted from open source projects. 0) Article 09/14/2012 Send Feedback This function is not supported as of Windows CE . - Support the channel: external symbol "int __stdcall EnumDevicesCallback (struct DIDEVICEINSTANCEA const *,void *)" (?EnumDevicesCallback@@YGHPBUDIDEVICEINSTANCEA@@PAX@Z) referenced in function [email protected] this we can block data, redirect it to a menu such as ImGui or even simulate input. This is the only info I get from the asiloader. #if DIRECTINPUT_VERSION > 0x0700 extern HRESULT WINAPI DirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter); #else extern HRESULT WINAPI DirectInputCreateA(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI,. If the method returns DI_BUFFEROVERFLOW, the data in the rgdod array has been truncated. log (Version 1. 1,077. . lib library instead of Dinput. @lukesignh did you read the Polling and Event Notification documentation that Roman linked you to? "To find out whether it is necessary to call IDirectInputDevice8::Poll each time you want to retrieve data, first set the data format for the device, then call the IDirectInputDevice8::GetCapabilities method and check for the DIDC_POLLEDDATAFORMAT flag in the DIDEVCAPS structure. No, it says that DirectInputCreate is unidentified. Crashes exactly the same on both. Additional resources. Another possibility, I read this happened once in this forum. Trying to load these scripts (Amongst others just to test) (None of those work either) -PremiumDeluxeMotorsport. cpp","contentType":"file"},{"name. 💖 Thank you ! 💖. I have placed the asi file under. Now, type sfc /scannow and press Enter. Both my game and dinput8. To make sure you are not using random. C++ (Cpp) IDirectInputDevice8::SendDeviceData - 1 examples found. I can only make it work when declaring the functions calling convention to __cdecl, which results to an exported name of "fnTest", but since the Win32 calling. typedef interface ID3DXBuffer ID3DXBuffer; typedef interface ID3DXBuffer *LPD3DXBUFFER;OriginalFunction = (DirectInput8Create_t)GetProcAddress(DInput8DLL, "DirectInput8Create"); } This code as example you can load any library using any function from library check it with ida. {"payload":{"allShortcutsEnabled":false,"fileTree":{"DirectInput/Joystick":{"items":[{"name":"Joystick_2019. Creates a DirectInput® object and returns an IDirectInput8 or later interface. I get a valid value in the outPtr variable. Game Mode works by default for most Windows games, requiring no action or opt-in by the customer, and no work by the game developer. Click copy to mods. Am I loo. Improve this answer. Log Added: Found dinput8. dll). lib. Incremental saves, not working. dll" => 00007FFE57AC0000 API: "DirectInput8Create" => 00007FFE57ACA050 API: "DllCanUnloadN. @Frisky Delete AdvancedHookV. C++ (Cpp) DirectInput8Create - 30 examples found. dll and loading the original dinput8 library when it gets imported good enough? We're not even using direct input for anything, just as a way to get a. Finding the window back isn't too hard, use EnumThreadWindows () and GetCurrentThreadId (). 5. Does it help if you move ‘using namespace’ directives to the body of GameDevice constructor and maybe do not use ‘extern “C”’?The D3DX utility library (D3DX 9, D3DX 10, and D3DX 11), including Effects, is deprecated for UWP. I'm still on the 10 minute post timer. asi enabled. 12. DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL ) Highlight: DIRECTINPUT_VERSIONis the current DirectInput version IID_IDirectInput8is the interface we wish to create, now it is a DirectInput 8 interface$ objdump -d example. 1) Hook the "DirectInput8Create" import from "dinput8. IDirectInput8::CreateDevice. asi scripts to fail. Ok so I'm attempting to do some hooking of DirectInput8create. Sep 25, 2019 @ 3:52am. com is the number one paste tool since 2002. {"payload":{"allShortcutsEnabled":false,"fileTree":{"src":{"items":[{"name":"IAMMediaStream","path":"src/IAMMediaStream","contentType":"directory"},{"name":"IDirect3D. text. DirectInput8Create. KOID is a external cheat working on most of the actual minecraft launchers, which have : -Reach ( 1. Learn more about TeamsDirectInput8Create_ptr DirectInput8Create_orig; PLUGIN_API HRESULT WINAPI DirectInput8Create (HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID * ppvOut, void * punkOuter) return DirectInput8Create_orig (hinst,. I got it worked with c# but like i said it needs focus,but i want to send keys to a minimized/non focused window. And then you are defining it in your code. You can just use null in the parameter for a handle to a window. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible. DLL don't let me start the game. If so, goto speedsouls and learn how to downpatch your game to a version that works. Learn more about Teams Creates a DirectInput object and returns an IDirectInput8 Interface or later interface. Download and install the latest Script Hook V. Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support. DirectInput8Create: 0000000000000000 <DirectInput8Create>: 0: ff 24 25 00 00 00 00 jmpq *0x0 7: 0f 0b ud2 however, I think this instruction sequence won't work as expected, as the instruction can only encode 32 bit address, but a dll is (almost?) always. Since then my ScriptHookV. Marked as answer by Paulem0071 Friday, June 25, 2010 3:25 PM; Friday, June 25, 2010 3:25 PM. That. my code is old and broke. You signed out in another tab or window. 2 (or higher, so skip this step on Windows 10) AND Microsoft Visual C++ Redistributable Package for Visual Studio 2013 (x64). #include <Windows. , although it does it called when I change the LIBRARY to "dinput8" and changed the dll name from d3d9. The ASI loader comes from two sources. I'm going to guess this is a Windows issue. However, when the debug version of the program is run without VS2012, it crashes. The GUID is retrieved through the IDirectInput8::EnumDevices method, or it can be one of the predefined GUIDs listed below. h file, which seems to indicate that DIRECTINPUT_VERSION is set to 0x0800 be default. Getting Started with DirectInput. Click here and we’ll get you to the right game studio to help you. Learn more about TeamsHello, how can I create GUID of IID_IDirectInput8 constant ? I get the value is : IID_IDirectInput8 = { 0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00 }; But I am not able to convert it to standard GUID. The System file checker is an in-built Windows 10 utility that fixes any corrupted system file on your computer. Asking for help, clarification, or responding to other answers. Plz help. h and not. If the method returns DI_BUFFEROVERFLOW, the data in the rgdod array has been truncated. The second is referring to IID_IDirectInput8 in DirectInput8Create. o: file format elf64-x86-64 Disassembly of section . For anyone having the same problem, just download the newest version of NVSE, and manually install it, and you can still run it from FOMM. dll I think it can be that , See my asiloader log, it don't load here LIB: "C:Windowssystem32dinput8. Check spelling if a form or variable was intended. SendInput lets you simulate key presses. You can rate examples to help us improve the quality of examples. -DoomsdayBusiness in SP. This function creates a DirectInput object that supports the IDirectInput COM interface. HRESULT DirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID * ppvOut, LPUNKNOWN punkOuter); Parameters hinst Instance handle to the application or dynamic-link library (DLL) that is. I took out the #include <dinput. hinst gets it value from the hinstance of the program (Config. dll" to grab the interface pointer as it's created. 2.查询设备的GUID (设置游戏杆才会用到). NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput. I have the latest version of both ScripthookV and GTAV on steam. dll to dinput8. When run, it doesn''t return any of the possible return values for DirectInput8Create(), instead DirectInput8Create() returns E_POINTER (An invalid pointer, usually NULL, was passed as a parameter). text. LIB: "C:Windowssystem32dinput8. dll: 623e0000 ! Log Added: Searching GetDeviceState. h&gt; DiAnother possibility, I read this happened once in this forum. fos saving to . I only use Menyoo and Character Swap to play as a female character during missions, they worked fine until the last update, I updated ScripthookV and ScripthookVdotnet. com is the number one paste tool since 2002. rpf file, but use that to extract (or export, maybe) any car models that you want to return to normal state from there. 0 cannot be obtained in this implementation. yft's and a . Fixed a crash when starting the game with a controller connected. Programming Language:. I honestly don't know anything about DirectX so I may be way off. Callback Functions (DirectInput) DirectInput Functions. This works indeed. Your screenshot shows a loading notice that a "new caliber of 7. Sometimes it moves and sometimes it doesn't move at all. Projects. 0 SDK (August 2005)Libx86" folder respectively (usingAfter I have created the DLL and being reference my others, it said "The procedure entry point DirectInput8Create could not be located in the dynamic link library DInput8. , although it does it called when I change the LIBRARY to "dinput8" and changed the dll name from d3d9. It is not necessary to have a handle to a window to use direct input. {"payload":{"allShortcutsEnabled":false,"fileTree":{"src/skse/skse":{"items":[{"name":"Colors. The event will be signaled for you when a state change occurs. Log Added: Thread Created Log Added: GAME. Connect and share knowledge within a single location that is structured and easy to search. net and dx9 Cancel Save "Better to be king for a night than a schmuck for a lifetime" aker_jus. You can. Window handle to be associated with the device. Right click a model, select export/extract, I'm certain it's one of. I've gotten some help and narrowed down a solution to this, which was: " Try GetDeviceState hk just memset (buffer, 0, size) or SendDeviceData ". dose anyone have a link to a tutorial on how to do DirectX9 Input? DirectInput is a relatively easy API to learn, all that you would need to know is included in the DirectX SDK documentation. Asiloader and scripthook failing to load. They are exactly the same files in principle, both from 2015. Microsoft MVP (Visual C++) Polymorphism in C. For the following GUID values to be. You should create a single DirectInput object and not release it until the application terminates. dll, but the DirectInput hook's not working, which is why. Versions of interfaces earlier than DirectX 8. Displays property pages for connected input devices and enables the user to map actions to device controls. fos DirectInput8Create () crashes. x or DirectX 9. 扱っていくのはDirectInputを使って行きます。. Yesterday I tried to mod GTAV for the first time. I did not define my DIRECTINPUT_VERSION as it was already defined as 0x0800 in the dinput. Connect and share knowledge within a single location that is structured and easy to search. Retrieves data from polled objects on a DirectInput device. Remember to backup saves and other important files before you do anything. lib file would need to be included. I own a legal copy of GTA on Rockstar game social Club. Try temporarily disabling your antiviral software. In order to Send Keys with DirectInput window needs focus. As of the current version, it has the following. dll" => 00007FFA902E0000 API: "DirectInput8Create. so it probably needs you to make a configuration change to exist (can't really recall). Members. It is necessary to set the data format only once. DirectInputCreate failed: 80004005 What can I do to fix this? Top. lib. This content has moved to DirectInput8Create. For some weird reason my AdvancedHookV. This mod is an NVSE plugin that causes controller button inputs to also be detected by the game and NVSE functions as keyboard or mouse inputs. x360ce. Quote: Original post by MrRage crap. fos NVSE DLL DoPreLoadGameHook: Save 3 Nora Doc Mitchell s House 00 09 04. HRESULT DirectXInput::GetDeviceStateKB() { ZeroMemory (&buffer, 256 ); // Zero the buffer hr = glpDIDevice->GetDeviceState (sizeof (buffer), (LPVOID)&buffer); return hr;} The if statements to check what key are pressed seem to be always true. where GTA5. If the device does not require polling, calling this method has no effect. Install Microsoft . Action. AND Microsoft Visual C++ Redistributable Package for Visual Studio 2015 (x64). If it wasn't for the fact that it's in my MCM, I woudln't even know it was installed. - GitHub - amerkoleci/Vortice. dll, ELS. I get C2872, 'FILETIME' ambiguous symbol in SETUPAPI. Marked as answer by Helen Zhao Monday, June 18, 2012 3:14 AM. {"payload":{"allShortcutsEnabled":false,"fileTree":{"Automata-LodMod":{"items":[{"name":"third_party","path":"Automata-LodMod/third_party","contentType":"directory. We offer a huge amount of information and content for game hacks and cheats through our game hacking forum, download database, game hacking tutorials, and wiki sections. According to the documentation, DISCL_EXLUSIVE | DISCL_BACKGROUND is not valid for the system keyboard, but DISCL_NONESCLUSIVE | DISCL_BACKGROUND is (which is what I'm using). 将有大量控制器需要安装. lib. asi enabled. 今回は、ゲーム制作では欠かせないキーボードによる入力をやって行きます。. 0 interface from the DirectX 8. x or DirectX 9. I found a suggestion to change from "DirectInputCreate" to "DirectInput8Create" and made all the associated changes, but it's still attempting to reference "dinput. Made sure directx 11 is chosen. Due this reason, my DirectInput8Create were taking several seconds before send the return; Too much time. So why does Acquire() fail on my deviHRESULT WINAPI Hooked_DirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID* ppvOut, LPUNKNOWN punkOuter) {STATIC_FUNCTION_HOOK(DirectInput8Create, Hooked_DirectInput8Create); HRESULT hResult = CALL_ORIGINAL(hinst, dwVersion, riidltf, ppvOut, punkOuter);Quote:Original post by _Ethan_EDIT3: Well well well, turns out that the mouse was being controlled by SetCursorPos, so i just had to hook that and bam! I could move the cursor. You'll still have your old x64e. DirectInput8Create_Type OldFn = (DirectInput8Create_Type)D3DHook. A single focus window is shared by each device created by an application. This parameter must be a valid top-level window handle that belongs to the process. Right click a model, select export/extract, I'm certain it's one of. h> instead of. A standard computer mouse returns data at 400 dots per inch (DPI), whereas a high-definition mouse generates data at 800 DPI or greater.